Races
Asari
Drell
Human
Krogan
Quarian
Salarian
Turian
Drell
Human
Krogan
Quarian
Salarian
Turian
Asari
Ability Scores: +1 Focus, +1 Charisma
Size: Medium
Average Height: 5'10"-6'2"
Life Expectancy: 1000 years (mature at 150)
Vitals: 100 + (Fitness modifier x 10)
Racial Traits:
Diplomatic Prowess: Automatically gain Level 1 (Trained) in Charm
Natural Biotics: Gain access to Biotics I powers. If you already have access, Biotic I power cooldowns are halved (rounded up)
Compatible Biology: Suffer no ill effects from exposure to open space, besides lack of oxygen
Favoured class: Adept
Size: Medium
Average Height: 5'10"-6'2"
Life Expectancy: 1000 years (mature at 150)
Vitals: 100 + (Fitness modifier x 10)
Racial Traits:
Diplomatic Prowess: Automatically gain Level 1 (Trained) in Charm
Natural Biotics: Gain access to Biotics I powers. If you already have access, Biotic I power cooldowns are halved (rounded up)
Compatible Biology: Suffer no ill effects from exposure to open space, besides lack of oxygen
Favoured class: Adept
Drell
Ability Scores: +1 Dexterity, +1 Perception
Size: Medium
Average Height: 5'8"-6'4"
Life expectancy: 85 years (mature at 15)
Vitals: 120 + (Fitness modifier x 10)
Racial Traits:
Drell Flashbacks: Automatically succeed in remembering past events. When having flashbacks, Drell go into a trance, narrating a play-by-play of events. They also twitch as though they're having mental episodes. This commonly freaks out other races unfamiliar with the Drell as well as fellow players.
Battle Reflexes: +2 racial bonus to Initiative checks
Natural deftness: Automatically gain Level 1 (Trained) in Stealth
Favoured class: Infiltrator
Size: Medium
Average Height: 5'8"-6'4"
Life expectancy: 85 years (mature at 15)
Vitals: 120 + (Fitness modifier x 10)
Racial Traits:
Drell Flashbacks: Automatically succeed in remembering past events. When having flashbacks, Drell go into a trance, narrating a play-by-play of events. They also twitch as though they're having mental episodes. This commonly freaks out other races unfamiliar with the Drell as well as fellow players.
Battle Reflexes: +2 racial bonus to Initiative checks
Natural deftness: Automatically gain Level 1 (Trained) in Stealth
Favoured class: Infiltrator
Human
Ability Scores: +1 to any
Size: Medium
Average Height: 5'9"-6'3"
Life expectancy: 150 years (mature at 18)
Vitals: 100 + (Fitness modifier x 10)
Racial Traits:
Specialised: Automatically gain Level 1 (Trained) in one skill of your choice
Ambition: Humans gain two extra Talent points at first level
Favoured class: Any
Size: Medium
Average Height: 5'9"-6'3"
Life expectancy: 150 years (mature at 18)
Vitals: 100 + (Fitness modifier x 10)
Racial Traits:
Specialised: Automatically gain Level 1 (Trained) in one skill of your choice
Ambition: Humans gain two extra Talent points at first level
Favoured class: Any
Krogan
Ability Scores: +6 Fitness, -2 Charisma, -2 Intelligence
Size: Medium
Height: 6'6"-7'3"
Life Expectancy: 1500 years (mature at 30)
Vitals: 200 + (Fitness modifier x 10)
Racial Traits:
Blood Rage: When reduced to or below 0 vitals, a Krogan automatically enters their blood rage, rendering them immune to pain and rational thought. While in a blood rage, a Krogan remains conscious. While in blood rage, a Krogan automatically stabilises and rolls natural healing as usual. The Krogan's Fitness and Focus scores are doubled, while Dexterity, Intelligence and Charisma scores are halved. All incoming damage to vitals while a Krogan is enraged is halved. Blood rage automatically subsides when the Krogan reaches a positive vitals total.
Krogan Muscle: Unarmed melee attacks have a weapon damage of 10
Favoured class: Vanguard
Size: Medium
Height: 6'6"-7'3"
Life Expectancy: 1500 years (mature at 30)
Vitals: 200 + (Fitness modifier x 10)
Racial Traits:
Blood Rage: When reduced to or below 0 vitals, a Krogan automatically enters their blood rage, rendering them immune to pain and rational thought. While in a blood rage, a Krogan remains conscious. While in blood rage, a Krogan automatically stabilises and rolls natural healing as usual. The Krogan's Fitness and Focus scores are doubled, while Dexterity, Intelligence and Charisma scores are halved. All incoming damage to vitals while a Krogan is enraged is halved. Blood rage automatically subsides when the Krogan reaches a positive vitals total.
Krogan Muscle: Unarmed melee attacks have a weapon damage of 10
Favoured class: Vanguard
Quarian
Ability Scores: +1 Intelligence, +1 Perception
Size: Medium
Height: 5'11"-6'4"
Life expectancy: 120 years (mature at 20)
Vitals: 80 + (Fitness modifier x 10)
Racial Traits:
Salvager: Automatically gain Level 1 (Trained) in Electronics and Decryption
Efficient Engineering: A Quarian may apply one extra mod to a weapon they are holding, as long as they are holding the weapon.
Tech Savvy: Gain access to Tech I powers. If you already have access, Tech power cooldowns are halved (rounded up)
Anti-Biotics: Quarians may not gain Biotic powers
Coolest Race: Alex gets dibs on playing Quarian
Favored class: Engineer
Size: Medium
Height: 5'11"-6'4"
Life expectancy: 120 years (mature at 20)
Vitals: 80 + (Fitness modifier x 10)
Racial Traits:
Salvager: Automatically gain Level 1 (Trained) in Electronics and Decryption
Efficient Engineering: A Quarian may apply one extra mod to a weapon they are holding, as long as they are holding the weapon.
Tech Savvy: Gain access to Tech I powers. If you already have access, Tech power cooldowns are halved (rounded up)
Anti-Biotics: Quarians may not gain Biotic powers
Coolest Race: Alex gets dibs on playing Quarian
Favored class: Engineer
Salarian
Ability Scores: +2 Intelligence, +1 Dexterity
Size: Medium
Average Height: 6'0"-6'5"
Life Expectancy: 40 years (Mature at 9)
Vitals: 80 + (Fitness modifier x 10)
Racial Traits:
Fast metabolism: Salarians only require 1 hour of sleep per day
Energetic: 3 extra AP per turn
Impatient: -1 cooldown on all powers
Favoured class: Sentinel
Size: Medium
Average Height: 6'0"-6'5"
Life Expectancy: 40 years (Mature at 9)
Vitals: 80 + (Fitness modifier x 10)
Racial Traits:
Fast metabolism: Salarians only require 1 hour of sleep per day
Energetic: 3 extra AP per turn
Impatient: -1 cooldown on all powers
Favoured class: Sentinel
Turian
Ability Scores: +1 Fitness, +1 Perception
Size: Medium
Average Height: 5'11"-6'7"
Life Expectancy: 200 years (mature at 15)
Vitals: (1d10 + Fitness Modifier) x 10
Racial Traits:
Guardian Angel: Gain +2 to attack rolls against enemies within 5 meters of a dying ally, excluding dead (Stacks with multiple allies)
Military Discipline:
Fleet Footed: All movement actions costs 1 less AP per tile
Reach: Cannot use the roll movement action.
Favoured class: Soldier
Size: Medium
Average Height: 5'11"-6'7"
Life Expectancy: 200 years (mature at 15)
Vitals: (1d10 + Fitness Modifier) x 10
Racial Traits:
Guardian Angel: Gain +2 to attack rolls against enemies within 5 meters of a dying ally, excluding dead (Stacks with multiple allies)
Military Discipline:
Fleet Footed: All movement actions costs 1 less AP per tile
Reach: Cannot use the roll movement action.
Favoured class: Soldier
???
Mysterious new race - COMING SOON!
Note: probably not really
Note: probably not really
*Favoured class changes nothing in stats. It is solely for recommendation and roleplay purposes