Classes
Assassin (stabby)
Cleric (Healy)
Dealer (talky)
Thief (stealy)
Thug (hitty)
Wizard (magicy)
Cleric (Healy)
Dealer (talky)
Thief (stealy)
Thug (hitty)
Wizard (magicy)
Assassin
Role: Striker
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Defense Bonus: +2 Reflex
HP at first level: Conditioning score X 5 (minimum 1)
HP gained each level: 4
Class Feats:
Surprise Attack: 2[w] damage if attacking from hiding or attacking someone who has not yet taken an action
Artful Dodger: AC bonus equal to DEX modifier against opportunity attacks
Assassin Weapon Talent: Bonus +3 atk with Daggers, Hidden Blades or Short Bows.
Skills:
May choose 4 skills from the following:
Acrobatics, Bluff, Climb Walls, Intimidate, Open Lock, Perception
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Defense Bonus: +2 Reflex
HP at first level: Conditioning score X 5 (minimum 1)
HP gained each level: 4
Class Feats:
Surprise Attack: 2[w] damage if attacking from hiding or attacking someone who has not yet taken an action
Artful Dodger: AC bonus equal to DEX modifier against opportunity attacks
Assassin Weapon Talent: Bonus +3 atk with Daggers, Hidden Blades or Short Bows.
Skills:
May choose 4 skills from the following:
Acrobatics, Bluff, Climb Walls, Intimidate, Open Lock, Perception
Cleric
Role: Controller
Power Source: Divine
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 5
Class Feats:
Holy slayer: +5 damage against all undead
Skills:
May choose 3 skills from the following:
Arcana, History, Conditioning, Craft Alchemy, Insight
Power Source: Divine
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 5
Class Feats:
Holy slayer: +5 damage against all undead
Skills:
May choose 3 skills from the following:
Arcana, History, Conditioning, Craft Alchemy, Insight
Dealer
Role: Leader
Power Source: Martial
Armour Proficencies: Cloth, Leather
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 4
Class Feats:
On Second Thought: Reroll any skill check for a trained skill once (at-will)
Tumble: +2 AC against opportunity attacks caused by movement
Skills:
May choose 5 skills from the following:
Bluff, Diplomacy, Intimidate, History, Insight, Perception, Stealth, Streetwise
Power Source: Martial
Armour Proficencies: Cloth, Leather
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 4
Class Feats:
On Second Thought: Reroll any skill check for a trained skill once (at-will)
Tumble: +2 AC against opportunity attacks caused by movement
Skills:
May choose 5 skills from the following:
Bluff, Diplomacy, Intimidate, History, Insight, Perception, Stealth, Streetwise
Thief
Role: Striker
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Defense Bonus: +2 Reflex
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 3
Class Feats:
Skilled Robber: +2 bonus to Open Locks and Pickpocket
Cutthroat: +2 atk when aiming for the neck
Thief Weapon Talent: +2 atk with daggers
Skills:
May choose 5 skills from the following:
Acrobatics, Bluff, Climb Walls, Insight, Perception, Open Lock, Pickpocket, Stealth
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Simple Ranged
Defense Bonus: +2 Reflex
HP at first level: Conditioning score X 4 (minimum 1)
HP gained each level: 3
Class Feats:
Skilled Robber: +2 bonus to Open Locks and Pickpocket
Cutthroat: +2 atk when aiming for the neck
Thief Weapon Talent: +2 atk with daggers
Skills:
May choose 5 skills from the following:
Acrobatics, Bluff, Climb Walls, Insight, Perception, Open Lock, Pickpocket, Stealth
Thug
Role: Defender
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide, Chainmail, Light Shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Defense Bonus: +2 Fortitude
HP at first level: Conditioning score X 5 (minimum 1)
HP gained each level: 5
Class Feats:
Combat Superiority: When making an opportunity attack, add wisdom modifier to accuracy
Brawler: 1d6 damage (instead of 1d4) when using fisticuffs
Skills:
May choose 3 skills from the following:
Climb Walls, Conditioning, Craft Weapons/Armour, Drinking, Intimidate, Streetwise
Power Source: Martial
Armour Proficiencies: Cloth, Leather, Hide, Chainmail, Light Shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged
Defense Bonus: +2 Fortitude
HP at first level: Conditioning score X 5 (minimum 1)
HP gained each level: 5
Class Feats:
Combat Superiority: When making an opportunity attack, add wisdom modifier to accuracy
Brawler: 1d6 damage (instead of 1d4) when using fisticuffs
Skills:
May choose 3 skills from the following:
Climb Walls, Conditioning, Craft Weapons/Armour, Drinking, Intimidate, Streetwise
Wizard
Role: Controller
Power Source: Arcane
Armour Proficiencies: Cloth
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X3 (minimum 1)
HP gained each level: 3
Class Feats:
Skills:
May choose 3 skills from the following:
Arcana, Craft Alchemy, History, Insight, Nature
Power Source: Arcane
Armour Proficiencies: Cloth
Weapon Proficiencies: Simple Melee
Defense Bonus: +2 Will
HP at first level: Conditioning score X3 (minimum 1)
HP gained each level: 3
Class Feats:
Skills:
May choose 3 skills from the following:
Arcana, Craft Alchemy, History, Insight, Nature