BODYGUARD
“I get to punch people, while getting paid? Awesome. Good life insurance too.”
Stats
M S MAT RAT DEF ARM DEX CMD
7 6/L7 5 6 10 18 5 8
Skills
Get Behind Me!
Once per round, If the Bodyguard is within 2'' of another friendly character when they come under fire (Not melee), he may switch places with that character and take the attack instead. It is guaranteed to hit.
Danger Instincts
If an opposing force would get a surprise round, instead make them and the Bodyguard to roll initiative. Proceed with the surprise round as normal, except with the Bodyguard as a participant.
Tough
If The Bodyguard would be reduced to his last square in any part of his damage chart, he can roll a six-sided dice. If it is a 5 or 6, he ignores that damage and all further damage from that source.
Cybernetics/Gear
Power Arm (Simple)
The Bodyguard's Left Arm has been replaced with a cybernetic. All attacks made with this arm are made with +1 S, and if crippled it can be repaired by someone with the Repair skill as if it was a machine.
Auto Loader
The Bodyguard's .32 has been modified to reload automatically when placed in its holster. This takes one round, but frees the Bodyguard to do other things that turn.
Gear
The Bodyguard carries 24 rounds of .32 calibre for his Revolver, 12 of which are located in the Auto Loader, 6 already loaded and 6 on the straps of his belt. He wears a full suit of Kevlar (Already noted in his ARM scores) and carries one med-kit (One Use, Disposable, Full Turn: Heal 6+ target friendly. Remove D6 points of damage from target column.), as well as an Epi-Pen (One Use, Disposable, Free Action: Wakes target) and a shot of morphine (One Use, Disposable, Free Action: Remove 1 point of damage from all columns. Return this damage after three rounds). His revolver is in his auto-loader holster while his baton is retracted and on his belt.
.32 Revolver
“I get to punch people, while getting paid? Awesome. Good life insurance too.”
Stats
M S MAT RAT DEF ARM DEX CMD
7 6/L7 5 6 10 18 5 8
Skills
Get Behind Me!
Once per round, If the Bodyguard is within 2'' of another friendly character when they come under fire (Not melee), he may switch places with that character and take the attack instead. It is guaranteed to hit.
Danger Instincts
If an opposing force would get a surprise round, instead make them and the Bodyguard to roll initiative. Proceed with the surprise round as normal, except with the Bodyguard as a participant.
Tough
If The Bodyguard would be reduced to his last square in any part of his damage chart, he can roll a six-sided dice. If it is a 5 or 6, he ignores that damage and all further damage from that source.
Cybernetics/Gear
Power Arm (Simple)
The Bodyguard's Left Arm has been replaced with a cybernetic. All attacks made with this arm are made with +1 S, and if crippled it can be repaired by someone with the Repair skill as if it was a machine.
Auto Loader
The Bodyguard's .32 has been modified to reload automatically when placed in its holster. This takes one round, but frees the Bodyguard to do other things that turn.
Gear
The Bodyguard carries 24 rounds of .32 calibre for his Revolver, 12 of which are located in the Auto Loader, 6 already loaded and 6 on the straps of his belt. He wears a full suit of Kevlar (Already noted in his ARM scores) and carries one med-kit (One Use, Disposable, Full Turn: Heal 6+ target friendly. Remove D6 points of damage from target column.), as well as an Epi-Pen (One Use, Disposable, Free Action: Wakes target) and a shot of morphine (One Use, Disposable, Free Action: Remove 1 point of damage from all columns. Return this damage after three rounds). His revolver is in his auto-loader holster while his baton is retracted and on his belt.
.32 Revolver
- Revolver weapons require a minor action to reload three rounds, but cannot jam.
- Off-Hand weapons suffer no penalties for being used in a character's off-hand
- Blunt weapons knock the target unconscious instead of killing them if theirs was the final blow delivered.
- Retractable weapons require a free action to extend, take up less space and can be hidden easily.