Carrying Capacity
All armour has carrying slots, or areas in which equipment/items may be stored. Sheaths/bandoliers/bags must be bought seperately, however they are quite cheap. All armour types have the same amount of slots (except leather, with an extra chest slot) as follows:
4 back slots (2 per shoulder)
2 chest slots
4 waist slots (2 per hip)
2 leg slots (1 per leg)
The two leg slots are essentially pockets, and can be used to store small (2 lb or less, and logically could fit in a pocket, DM has final say)
The 4 back slots are usually used for a backpack or, less commonly, weapons (must buy sheaths)
The waist slots are generally for sheaths (a one handed weapon such as a rapier takes one slot for its sheath, wheras a two handed weapon such as a greatsword wound take two slots)
The chest slots could be used for bandoliers for either ranged weapon ammo or potions, or anything of the sort.
If an item is stored, it is 20% cool-erm-lighter
When in combat, it costs a minor action to take or store an item.
STORAGE CONTAINERS:
Small Sheath:
1 waist or back slot
Can hold one-handed weapons, except spear type weapons
cost: 2sp
Large Sheath:
2 waist or back slots
Can hold two-handed weapons or spear type weapons
cost: 5sp
Bandolier:
1 chest slot
contains 8 slots
each slot can hold one potion, ten light thrown weapons, three heavy thrown weapons, or one pocket-sized item
cost: 3sp
Satchel:
1 back slot
Can hold 15 lb of items (That can logically fit)
price: 5sp
Small Backpack:
2 back slots
Can hold 40 lb of items (That can logically fit)
Cannot carry spear/polearm/staff type weapons
cost: 1gp
Large Backpack:
4 back slots
Can hold 100 lb of items (That can logically fit)
Can carry spear/polearm/staff type weapons
cost: 3gp
Burlap Sack:
Held in one hand
Can hold 300 lb of items (That can logically fit)
cost: 5sp
Fanny Pack:
1 chest or waist slot
Can hold 10 lb of items (That can logically fit)
cost: 3sp
Quiver:
1 back slot
can hold 100 arrows or bolts
Cost: 2sp
CARRYING CAPACITY (weight)
Normal: 0-[STR X 7]
Encumbered: [STR X 7] - [STR X 10]
Heavily Encumbered: [STR X 10] - [STR X 15]
Max Weight: [STR X 15] - [STR X 20]
EFFECTS:
Normal: All is well
Encumbered: Cannot run, Stealth/Acrobatics penalty of 5
Heavily Encumbered: Move half speed, Stealth/Acrobatics penalty of 10
Max Weight: must drag/push whatever is slowing you down, Stealth/Acrobatics penalty of 30