Equipment
Weapon Stat Format
Weapon Name
Type: Heavy Pistol, SMG, Shotgun, etc.
Damage: Damage per hit
Fire cost: AP cost per shot (sometimes with AP cost to cock/pump/whatever)
Effective Range: Receive an accuracy penalty of -2 for every meter the target is past this number. Weapons cannot fire further than twice this distance.
Clip Size: Amount of times this weapon can be fired before it requires reloading.
Reload: AP cost to reload one thermal clip (unless otherwise noted)
Target health modifiers: Bonuses vs. Armour, Shields and Barrier (final damage total in brackets)
Properties: Special effects of a weapon, glossary explained later
Damage: Damage per hit
Fire cost: AP cost per shot (sometimes with AP cost to cock/pump/whatever)
Effective Range: Receive an accuracy penalty of -2 for every meter the target is past this number. Weapons cannot fire further than twice this distance.
Clip Size: Amount of times this weapon can be fired before it requires reloading.
Reload: AP cost to reload one thermal clip (unless otherwise noted)
Target health modifiers: Bonuses vs. Armour, Shields and Barrier (final damage total in brackets)
Properties: Special effects of a weapon, glossary explained later
Examples:
M-6 Carnifex
Heavy Pistol
Damage: 75 firearm
Fire cost: 4
Range: 7
Clip Size: 6
Reload: 3
Health modifiers: Shields (50), Barrier (50)
Properties: One hand
Damage: 75 firearm
Fire cost: 4
Range: 7
Clip Size: 6
Reload: 3
Health modifiers: Shields (50), Barrier (50)
Properties: One hand
M-4 Shuriken
M-8 Avenger
Assault Rifle
Damage: 15 firearm
Fire cost: 1
Range: 8
Clip Size: 30
Reload: 3
Health Modifiers: Armour (10)
Properties: Weight 1
Damage: 15 firearm
Fire cost: 1
Range: 8
Clip Size: 30
Reload: 3
Health Modifiers: Armour (10)
Properties: Weight 1
M-23 Katana
Shotgun
Damage: 1d4 X 45 Firearm
Fire cost: 6 (3 pump)
Range: 2
Clip Size: 5
Reload: 4
Health Modifiers: Shields (d4 X 30), Barriers (d4 x 30)
Properties: Stun 2, Weight 2
Damage: 1d4 X 45 Firearm
Fire cost: 6 (3 pump)
Range: 2
Clip Size: 5
Reload: 4
Health Modifiers: Shields (d4 X 30), Barriers (d4 x 30)
Properties: Stun 2, Weight 2
M-92 Mantis
M-920 Cain
Heavy Weapon
Damage: 3000 explosive + 2000 radiation
Fire cost: 30
Range: 7
Clip Size: 1
Reload: 5
Health Modifiers: none
Properties: Splash 5, Special Ammo (M-920 Cain), Stun 7, Weight 3
Damage: 3000 explosive + 2000 radiation
Fire cost: 30
Range: 7
Clip Size: 1
Reload: 5
Health Modifiers: none
Properties: Splash 5, Special Ammo (M-920 Cain), Stun 7, Weight 3
Armour
Armour does not have as many stats to deal with as weapons, and in fact usually only change one to three stats. Armour is useful because you can wear several types at once, allowing you to mix-and-match them to suit your needs. Armour comes in several slots, and only one piece may be worn in each slot at a time. These slots are:
Helmet
Chest plate
Arm plates
Leg plates
Shield Modulator
Omni-Tool Features*
*The Omni-Tool does not get replaced, but instead can have features added. An omni-tool can hold an infinite amount of features, similar to apps on a cell phone. These features can also manipulate the physical form of the omni-tool. For example, an omni-tool can have a flashlight, camera, welding torch and/or sword installed.
Helmet
Chest plate
Arm plates
Leg plates
Shield Modulator
Omni-Tool Features*
*The Omni-Tool does not get replaced, but instead can have features added. An omni-tool can hold an infinite amount of features, similar to apps on a cell phone. These features can also manipulate the physical form of the omni-tool. For example, an omni-tool can have a flashlight, camera, welding torch and/or sword installed.