Feats
*in the format: Name: (Prerequisite) Effect
PROFICIENCY FEATS:
Leather Armour Proficiency: Ability to wear leather armour
Hide Armour Proficiency: (Leather proficiency, STR 13 CON 13) Ability to wear hide armour
Chainmail Armour Proficiency: (Hide proficiency, STR 13 CON 13) Ability to wear chainmail armour
Scale Armour Proficiency: (Chainmail proficiency, STR 15 CON 15) Ability to wear scale armour
Plate Armour Proficiency: (Scale proficiency, STR 15 CON 15) Ability to wear plate armour
Light Shield Proficiency: (STR 13) Ability to use light shields
Heavy Shield Proficiency: (Light proficiency, STR 15) Ability to use heavy shields
Weapon Proficiency: proficiency with any weapon of choice
ABILITY SCORE FEATS: (Can take the same feat multiple times)
Formidable Strength: +1 Strength
Everlasting Constitution: +1 Constitution
Impressive Dexterity: +1 Dexterity
Scholarly Intelligence: +1 Intellect
Elder Wisdom: +1 Wisdom
Uncanny Charisma: +1 Charisma
OTHER FEATS:
Action Surge: (Human) +3 atk for action point attacks
Adaptable: (Assassin, STR 15) Chainmail is seen as light armour, and has no speed or skill penalty
Alertness: Surprise rounds do not grant combat advantage against you, +2 perception
Armour of Bahamut: (Cleric, Bahamut as diety) As an encounter free action immediate interrupt, change any crit scored against a friend to a normal hit
Astral Fire: (WIS 13 or INT 13) +1 atk when using a power with the "fire" or "radiant" keyword
Avandra's Rescue: (Cleric, Avandra as diety) as an encounter move action, switch places with an adjacent ally (no opportunity attacks)
Backstabber: (Assassin) With combat advantage, +3 damage VS torso when using a light blade
Swashbuckler: (Dex 13) +2 atk to opportunity attacks when using light blades
Burning Blizzard: (Wis 13 or INT 13) +1 damage when using a power with the "cold" or "acid" keyword
Combat Reflexes: (DEX 13) +1 atk to opportunity attacks
Corellon's Grace: (Cleric, Corellon as diety) As an encounter immediate interrupt when anyone within 10 spaces of you uses an action point, take a move action
Dark Fury: (WIS 13 or INT 13) +1 damage when using a power with the "necrotic" or "psychic"
Deadly Accuracy: (DEX 15) +2 atk when aiming for the neck
Deep Pockets: (Thief) Ability to carry 10 pounds more in items
Dodge Giants: (Dwarf) +1 AC and Reflex against Large or larger creatures
Dragonborn Frenzy: (Dragonborn) +2 damage when gravely wounded
Dragonborn Breath Enhancement: (Dragonborn) Dragon Breath becomes blast 5
Durable: (CON 12) +1 more HP per level, and retroactive
Encumbered Speed: (15 STR) Armour no longer reduces speed
Escape Artist: (Acrobatics training) Escape a grab as minor action, +2 acrobatics
Far shot: (DEX 13) Increase projectile range by 5 squares
Far Throw: (STR 13) Increase thrown weapon range by 2 squares
Fast Runner: (CON 13) +2 speed when running or charging
Fence: (Dealer, CHA 13) Can sell stolen items to any shopkeeper
Halfling Agility: (Halfling, DEX 12) Enemy takes -2 atk when you use Second Chance
Human Perserverance: (Human) +1 to saving throws
Improved Initiative: +4 initiative
Ioun's Poise: (Cleric, Ioun as diety) As an encounter minor, you or an ally within 5 squares gains +5 will until the start of your next turn
Jack of All Trades: +2 to all untrained skills
Kord's Favour: (Cleric, Kord as diety) As an encounter free action triggered by you or an ally within 5 squares scoring a crit, +3 damage for that hit
Leap Of Faith: (Assassin, DEX 20) No damage from falls, as a conviniently placed hay bale appears beneath you
Light Step: (Elf) +2 acrobatics and Stealth
Linguist: (INT 13) learn 3 new languages
Long Jumper: (Athletics training) Make standing jumps as though they were running jumps, +1 athletics
Lost in the Crowd: (Halfling) +2 AC when adjacent to 2 larger creatures (ally or enemy)
Melora's Tide: (Cleric, Melora as diety) As an encounter minor action, you or an ally within 5 squares who is bloodied gains regen 1 until they are no longer bloodied or the end of the encounter
Merchant: (Dealer, CHA 13) Sell mundane items for 1/4 retail value, instead of 1/5
Moradin's Resolve: (Cleric, Moradin as diety) As an encounter minor action, you gain +2 attack against large or larger creatures
Mounted Combat: Ability to fight from a mount
Power Attack: (STR 15) Sacrifice 2 atk in favour of +2 damage as an at-will free action
Powerful Charge: (STR 13) +2 to damage and bull rush attempts when charging
Pressure: (Thief or Assassin) If you score a crit while in combat advantage, stay in combat advantage against that enemy until the end of the encounter
Quick Casting: (Wizard, INT 15) Spells take 1/4 less time to cast
Quick Draw: Draw or store a weapon or item as a free action, +2 initiative
Quick parry: (Dex 13) +2 AC against opportunity attacks when using a light blade, heavy blade or staff
Raging Storm: (WIS 13 or INT 13) +1 damage when using a power with the "lightning" or "thunder" keywords
Raven Queen's Blessing: (Cleric, Raven Queen as diety) As an encounter free action, after defeating an enemy, you or a friend within 10 squares heal 5 HP
Ritual Caster: (Arcana training) Can master and perform rituals
Shield Push: (STR 12) When rolling a crit, you may push your foe 1 square (must have a shield equipped)
Skill Focus: (Training in the chosen skill) +3 to any skill
Skill Training: Recieve training in any chosen skill
Sure Climber: (Athletics training) Climb at normal speed instead of half, +1 athletics
Surprise Knockdown: (Thug, STR 15) If you score a crit while in combat advantage, knock the target prone
Sweep: (STR 14) When hitting the legs, target drops prone
Tail Sweep: (Argonian, WIS 12 DEX 12) As an encounter minor action only usable on flanking enemy: Atk: STR vs Reflex, on hit: STR modifier damage, target is prone
Two-Weapon Defense: (Two-Weapon Fighting, DEX 13) When holding two melee weapons, +1 to AC and Reflex
Two-Weapon Fighting: (DEX 13) Can hold a melee weapon in each hand without penalty
Weapon Focus: +1 atk and damage to a chosen weapon group (Light Blade, Hammer, Axe, etc)
PROFICIENCY FEATS:
Leather Armour Proficiency: Ability to wear leather armour
Hide Armour Proficiency: (Leather proficiency, STR 13 CON 13) Ability to wear hide armour
Chainmail Armour Proficiency: (Hide proficiency, STR 13 CON 13) Ability to wear chainmail armour
Scale Armour Proficiency: (Chainmail proficiency, STR 15 CON 15) Ability to wear scale armour
Plate Armour Proficiency: (Scale proficiency, STR 15 CON 15) Ability to wear plate armour
Light Shield Proficiency: (STR 13) Ability to use light shields
Heavy Shield Proficiency: (Light proficiency, STR 15) Ability to use heavy shields
Weapon Proficiency: proficiency with any weapon of choice
ABILITY SCORE FEATS: (Can take the same feat multiple times)
Formidable Strength: +1 Strength
Everlasting Constitution: +1 Constitution
Impressive Dexterity: +1 Dexterity
Scholarly Intelligence: +1 Intellect
Elder Wisdom: +1 Wisdom
Uncanny Charisma: +1 Charisma
OTHER FEATS:
Action Surge: (Human) +3 atk for action point attacks
Adaptable: (Assassin, STR 15) Chainmail is seen as light armour, and has no speed or skill penalty
Alertness: Surprise rounds do not grant combat advantage against you, +2 perception
Armour of Bahamut: (Cleric, Bahamut as diety) As an encounter free action immediate interrupt, change any crit scored against a friend to a normal hit
Astral Fire: (WIS 13 or INT 13) +1 atk when using a power with the "fire" or "radiant" keyword
Avandra's Rescue: (Cleric, Avandra as diety) as an encounter move action, switch places with an adjacent ally (no opportunity attacks)
Backstabber: (Assassin) With combat advantage, +3 damage VS torso when using a light blade
Swashbuckler: (Dex 13) +2 atk to opportunity attacks when using light blades
Burning Blizzard: (Wis 13 or INT 13) +1 damage when using a power with the "cold" or "acid" keyword
Combat Reflexes: (DEX 13) +1 atk to opportunity attacks
Corellon's Grace: (Cleric, Corellon as diety) As an encounter immediate interrupt when anyone within 10 spaces of you uses an action point, take a move action
Dark Fury: (WIS 13 or INT 13) +1 damage when using a power with the "necrotic" or "psychic"
Deadly Accuracy: (DEX 15) +2 atk when aiming for the neck
Deep Pockets: (Thief) Ability to carry 10 pounds more in items
Dodge Giants: (Dwarf) +1 AC and Reflex against Large or larger creatures
Dragonborn Frenzy: (Dragonborn) +2 damage when gravely wounded
Dragonborn Breath Enhancement: (Dragonborn) Dragon Breath becomes blast 5
Durable: (CON 12) +1 more HP per level, and retroactive
Encumbered Speed: (15 STR) Armour no longer reduces speed
Escape Artist: (Acrobatics training) Escape a grab as minor action, +2 acrobatics
Far shot: (DEX 13) Increase projectile range by 5 squares
Far Throw: (STR 13) Increase thrown weapon range by 2 squares
Fast Runner: (CON 13) +2 speed when running or charging
Fence: (Dealer, CHA 13) Can sell stolen items to any shopkeeper
Halfling Agility: (Halfling, DEX 12) Enemy takes -2 atk when you use Second Chance
Human Perserverance: (Human) +1 to saving throws
Improved Initiative: +4 initiative
Ioun's Poise: (Cleric, Ioun as diety) As an encounter minor, you or an ally within 5 squares gains +5 will until the start of your next turn
Jack of All Trades: +2 to all untrained skills
Kord's Favour: (Cleric, Kord as diety) As an encounter free action triggered by you or an ally within 5 squares scoring a crit, +3 damage for that hit
Leap Of Faith: (Assassin, DEX 20) No damage from falls, as a conviniently placed hay bale appears beneath you
Light Step: (Elf) +2 acrobatics and Stealth
Linguist: (INT 13) learn 3 new languages
Long Jumper: (Athletics training) Make standing jumps as though they were running jumps, +1 athletics
Lost in the Crowd: (Halfling) +2 AC when adjacent to 2 larger creatures (ally or enemy)
Melora's Tide: (Cleric, Melora as diety) As an encounter minor action, you or an ally within 5 squares who is bloodied gains regen 1 until they are no longer bloodied or the end of the encounter
Merchant: (Dealer, CHA 13) Sell mundane items for 1/4 retail value, instead of 1/5
Moradin's Resolve: (Cleric, Moradin as diety) As an encounter minor action, you gain +2 attack against large or larger creatures
Mounted Combat: Ability to fight from a mount
Power Attack: (STR 15) Sacrifice 2 atk in favour of +2 damage as an at-will free action
Powerful Charge: (STR 13) +2 to damage and bull rush attempts when charging
Pressure: (Thief or Assassin) If you score a crit while in combat advantage, stay in combat advantage against that enemy until the end of the encounter
Quick Casting: (Wizard, INT 15) Spells take 1/4 less time to cast
Quick Draw: Draw or store a weapon or item as a free action, +2 initiative
Quick parry: (Dex 13) +2 AC against opportunity attacks when using a light blade, heavy blade or staff
Raging Storm: (WIS 13 or INT 13) +1 damage when using a power with the "lightning" or "thunder" keywords
Raven Queen's Blessing: (Cleric, Raven Queen as diety) As an encounter free action, after defeating an enemy, you or a friend within 10 squares heal 5 HP
Ritual Caster: (Arcana training) Can master and perform rituals
Shield Push: (STR 12) When rolling a crit, you may push your foe 1 square (must have a shield equipped)
Skill Focus: (Training in the chosen skill) +3 to any skill
Skill Training: Recieve training in any chosen skill
Sure Climber: (Athletics training) Climb at normal speed instead of half, +1 athletics
Surprise Knockdown: (Thug, STR 15) If you score a crit while in combat advantage, knock the target prone
Sweep: (STR 14) When hitting the legs, target drops prone
Tail Sweep: (Argonian, WIS 12 DEX 12) As an encounter minor action only usable on flanking enemy: Atk: STR vs Reflex, on hit: STR modifier damage, target is prone
Two-Weapon Defense: (Two-Weapon Fighting, DEX 13) When holding two melee weapons, +1 to AC and Reflex
Two-Weapon Fighting: (DEX 13) Can hold a melee weapon in each hand without penalty
Weapon Focus: +1 atk and damage to a chosen weapon group (Light Blade, Hammer, Axe, etc)