WARRIOR CLASSES
ARCHER
Archers are people who have used bows all their lives, hunting to supply their villages as a youth before being recruited by local guards for the obligatory two-year militia service. Some stay for longer, glad for the attention, but most leave afterwards and either return home or set out to make a name for themselves. They are normally easygoing and good to get along with.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 0 +1 +1 0 -2 -1 +1 0 0
Growth Plan 60+2d 25+2d 10+2d 35+2d 30+2d 20+2d 25+2d 15+2d 30+2d 20+2d
**
Weapon Level: Bow D
Trappings:
Iron Bow
Herb
INNATE SKILLS: Track Animal
SKILL CHOICES: Cancel, Shade, Gamble
PROMOTION CHOICES: Nomadic Trooper, Sniper
SOLDIER
Soldiers are troopers who have spent some time as conscripts in militia or the army, and have been taught how to use a lance. Most Soldiers begin really pathetically, but a small number have true talent – and these often become amongst the world’s greatest mercenaries and adventurers.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +5 +1 -1 0 0 0 +1 -1 0 0 0
Growth Plan 50+2d 35+2d 15+2d 50+2d 45+2d `20+2d 30+2d 10+2d 25+2d 25+2d
Weapon Level: Lance D
Trappings: Iron Lance, Herb
INNATE SKILLS: Discipline, Knowledge: Warefare
SKILL CHOICES: Vantage, Wrath, Cancel
PROMOTION CHOICES: Halberdier, General
MERCENARY
Mercenaries are common sellswords, out to fight for the highest bidder. Occasionally they may be found as a member of a local military force, where their skills with a blade are instrumental in driving off bandit raids, as does their knowledge of logistics.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +5 +1 -1 +1 +1 0 0 -1 0 0 0
Growth Plan 60+2d 40+2d 10+2d 45+2d 45+2d `20+2d 25+2d 10+2d 30+2d 30+2d
Weapon Level: Sword D
Trappings: Iron Sword, Herb
INNATE SKILLS: Planning
SKILL CHOICES: Discipline, Elite, Adept
PROMOTION CHOICES: Warrior, Hero
FIGHTER
Fighters are men who have picked up an axe and used it to defend themselves and their friends, whether in the military or by themselves. They are also recognized for their utility outside of combat – they were often lumberjacks before becoming fighters, so their knowledge of the forest and fires has helped many an adventuring group through a hard winter.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +10 +2 -1 0 0 0 -2 -2 0 0 0
Growth Plan 75+2d 55+2d 5+2d 35+2d 25+2d ` 40+2d 20+2d 5+2d 20+2d 10+2d
Weapon Level: Axe D
Trappings: Iron Axe, Herb
INNATE SKILLS: Forestry
SKILL CHOICES: Tempest, Wrath, Provoke
PROMOTION CHOICES: Warrior, Berserker
**
ROGUE CLASSES
THIEF Thieves are, well, thieves. They sneak into places, steal something, and then waltz back out. If they’re good, they get rich, if they’re not, they get press-ganged into military service as spies. Most actually prefer this life, and once they leave it decide to become adventurers to use their new skills to push the frontier of life…officially, that is. Most just want to get out of town before the mayor wonders where that new pocket watch is.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 -1 -1 +1 +2 0 -2 -3 +3 -2 0
Growth Plan 45+2d 25+2d 5+2d 40+2d 55+2d ` 40+2d 15+2d 5+2d 20+2d 10+2d
Weapon Level: N/A
Trappings: Knife, Herb, 10d10 Gold Pieces in stolen goods
INNATE SKILLS: Knife, Sneak, Locksmith
SKILL CHOICES: Shade, Vigilant, Celerity
PROMOTION CHOICES: Rogue, Assassin
MYRMIDON
Myrmidons are wandering swordmasters, honing their blades in combat and yearning to become heroes of the songs, and earn a title to themselves. Often, they become involved in adventuring groups in the hopes that they will perform some mighty deed and their blade will be remembered for years to come.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 -1 +2 +1 0 -2 -3 +1 -1 0
Growth Plan 55+2d 30+2d 5+2d 50+2d 50+2d ` 25+2d 20+2d 15+2d 20+2d 10+2d
Weapon Level: Sword D
Trappings: Iron Sword, Herb
INNATE SKILLS: Critical +5
SKILL CHOICES: Vantage, Adept, Counter
PROMOTION CHOICES: Assassin, Swordmaster
DANCER
Dancers wander from town to town, performing to please locals and leaving once the money stops flowing in. Trained in the simplest art of the blade in order to defend themselves, they rely on their special dances in order to inspire their allies in battle.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 -1 +2 +1 0 -2 -3 +1 -1 0
Growth Plan 45+2d 10+2d 30+2d 10+2d 10+2d 40+2d 10+2d 35+2d 55+2d 10+2d
Weapon Levels: Sword E
Trappings: Slim Sword, Herb
INNATE SKILLS: Dance of Energy, Dance of Inspiration
SKILL CHOICES: Prayer, Blessing, Dance of Might
PROMOTION CHOICES: Bard, Rogue
**
RAIDER CLASSES
PIRATE
Pirates are raiders of the sea, preferring the freedom the ocean offers to the confined spaces of the land. They are strong swimmers, and are also among the best sailors the world has to offer. In combat, they come in fast, and they come in hard – if they can hit their opponents.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0............+2.........-1...........0........+1............0....... -2........ -1.........-1...... -1............ 0
Growth.. 65+2d...60+2d..10+2d…15+2d...40+2d...20+2d...15+2d..10+2d..20+2d...20+2d
Weapon Level: Axe D
Trappings: Hand Axe, Herb
INNATE SKILLS: Swim, Drive: Boat, Pillage
SKILL CHOICES: Tempest, Gamble, Provoke
PROMOTION CHOICES: Berserker, Hero
BRIGAND
Brigands are bandits who live in the mountains, descending to raid villages for the resources needed to survive. They are tough, hardy people, striking hard when they do hit, and often taking many themselves before finally submitting.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......+10.........+2.........-1...........-1........+1............0....... -2........ -1.........-1...... -1............ 0
Growth.. 85+2d...60+2d..10+2d…15+2d…..25+2d...20+2d...15+2d...0+2d…15+2d...15+2d
Weapon Level: Axe D
Trappings: Vulnerary, Iron Axe
INNATE SKILLS: Climb, Pillage
SKILL CHOICES: Provoke, Tempest, Smite
PROMOTION CHOICES: Berserker, Warrior
NOMAD
Nomads are the horsemen and women of the plains, striking at those who dare try to befoul their purity with cities and stone buildings. They focus on riding swiftly, many arrows raining on their foes, before retreating out of the line of fire once again. Outside of combat, they are capable hunters and trackers.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0.........+1.........-1...........+1........+1............0....... -2........ -1.........0...... 0........... 0
Growth.. 50+2d...25+2d…5+2d…50+2d…..60+2d...30+2d...10+2d...5+2d…20+2d...25+2d
Weapon Levels: Bow D
Trappings: Herb, Short Bow, Horse
INNATE SKILLS: Track Animal, Ride: Horse, Canto
SKILL CHOICES: Serenity, Savior, Adept
PROMOTION CHOICES: Sky Ranger, Nomadic Trooper
**
KNIGHT CLASSES
PEGASUS KNIGHT
Pegasus Knights are a graceful order of knights, compromised solely of women. They hail from the large city-state of Silverfall, where they are the main enforcers of law and order. In order to be inducted, a young girl must form a bond with a young Pegasus at birth. Then, when it reaches riding age, they have to set out and hunt down a wild Wyvern, killing it. They are expected to gain much experience while out in the world, and often join adventuring groups with this in mind. Occasionally, they do not return to Silverfall, preferring this new life of freedom and danger.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0...........-2.........+1...........+1........+2............0....... -3........ +3.........+1...... 0........... +1
Growth.. 70+2d…20+2d...10+2d...30+2d….35+2….35+2d…20+2d…20+2d...20+2d..20+2d
Weapon Levels: Lance D
Trappings: Slim Lance, Herb, Young Pegasus
INNATE SKILLS: Canto, Ride:Pegasus
SKILL CHOICES: Adept, Vantage, Savior
PROMOTION CHOICES: Sky Ranger, Falcoknight
CAVALIER
Cavaliers are the world’s most common form of knight, and make up the mainstay of many a nobleman’s guard. They are dutiful to the end, and skilled riders, who can use both sword and lance. Often, they join adventurers in order to make sure the people of Candrum are safe, either because their lord doesn’t care or because they are fed up with the bureaucratic nightmare behind everything.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES.........FEL.......LD..........M
Bases......0...........-2.........+1...........+1........+2............0....... -3........ +3.........+1...... 0........... 0
Growth.. 75+2d…40+2d...10+2d...40+2d….35+2….15+2d…20+2d…20+2d...15+2d..35+2d
Weapon Levels: Lance D, Sword D
Trappings: Iron Lance, Iron Sword, Herb, Trained Horse
INNATE SKILLS: Joust, Canto, Ride:Horse
SKILL CHOICES: Tempest, Gamble, Wrath
PROMOTION CHOICES: Great Knight, Paladin
WYVERN KNIGHT
Wyvern Knights belong to the Order of the Red Sky, an organization of knights-for-hire who live in the mountains, training the Wyverns at great risk to their own lives. They often come into clash with the more peaceful Pegasus Knights, resulting in a high level of tension between the city of Silverfall and the Order. Some Wyvern Knights join bands of adventurers to hone their skills, but they always return to the Order eventually, using their newfound reputation to drive costs of hiring members of the Order up even higher. They are unique in that they only have one promotion choice, as they must commit themselves to their Wyverns for life.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0...........+1.........-1...........+1........+2............0.......+2........-1.........+1...... 0........... 0
Growth.. 70+2d…30+2d...10+2d...25+2d….30+2….35+2d…35+2d…15+2d...30+2d..15+2d
Weapon Levels: Axe D
Trappings: Iron Axe, Herb, Tamed Wyvern
INNATE SKILLS: Canto, Ride:Wyvern
SKILL CHOICES: Tempest, Wrath, Savior
PROMOTION CHOICES: Wyvern Lord
ARMOR KNIGHT
Armor Knights are rare on Candrum – the dangers of the world is normally enough to drive away those who would wear armor that is constraining enough. When encountered, though, they are foes to be reckoned with, forming almost invincible bulwarks unless Magic is brought to bear. They are respected leaders, and are often placed in command.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......+5...........+2.........+1...........-1........-1............0....... +3........-3.......-1...... +3...........-2
Growth.. 60+2d…20+2d...0+2d...20+2d….20+2….25+2d…30+2d…0+2d...25+2d..40+2d
Weapon Levels: Lance D
Trappings: Iron Lance, Herb
INNATE SKILLS: Command, Planning
SKILL CHOICES: Guard, Smite, Provoke
PROMOTION CHOICES: Great Knight, General
**
MAGE CLASSES
ANIMA MAGE The most common form of magician is the humble Anima Mage, a master of the elements. They summon fire, lighting and wind to smite their opponents, occasionally choosing a specific one to specialize in. Travelling the world with adventuring parties is just another way to learn more about the art they are studying.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.............+1............+1........0............0....... +3....+1.......-1......... 0........0
Growth.. 60+2d…10+2d...40+2d...40+2d….40+2….25+2d…0+2d…30+2d...25+2d..40+2d
Weapon Levels: Wind E, Fire E, Thunder E
Trappings: Herb, and CHOOSE ONE: Wind Tome, Fire Tome, Thunder Tome.
INNATE SKILLS: Knowledge: Magic
SKILL CHOICES: Shade, Adept, Celerity
PROMOTION CHOICES: Druid, Mage Knight, Sage
PRIEST/CLERIC
Priests are the holy men of the chapels, healers and saviors. The clerics are their female counterparts, aiding the Priests and sometimes working on their own. They attach themselves to adventuring parties as part of their Pilgrimage of Sacrifice (See ‘About Candrum’)
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0........0............0....... +3........-3.......0......... 0........0
Growth.. 50+2d…10+2d...20+2d...20+2d….20+2….25+2d…15+2d…50+2d...40+2d..20+2d
Weapon Levels: Staff D
Trappings: Iron Dagger, Heal staff, Herb
INNATE SKILLS: Knowledge: Religion, Knowledge:Healing
SKILL CHOICES: Miracle, Serenity, Prayer
PROMOTION CHOICES: Light Sage (Priests only), Bishop, Valkyrie (Clerics only)
TROUBADOR
Troubadors are wandering healers, men or women who just want to aid the world in the name of their gods. Adventuring parties are normally one of the easiest ways to do this, as not only do they travel to various areas of interest, they get paid and have a free group of bodyguards into the bargain!
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0........0............0....... +3........-3.......0......... 0........0
Growth.. 50+2d…10+2d...20+2d...20+2d….20+2….25+2d…30+2d…0+2d...50 +2d..30+2d
Weapon Levels: Staff D
Trappings: Iron Dagger, Heal staff, Herb, Trained Pony
INNATE SKILLS: Ride:Horse, Knowledge:Healing
SKILL CHOICES: Miracle, Prayer, Celerity
PROMOTION CHOICES: Valkyrie, Mage Knight
MONK
Monks are the guardians of the parishes, users of light magic that drive back bandits and worse from the innocents in their area. Some often join adventuring parties in an attempt to protect more people, or to atone for some great failure.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0................+1............0....... +3........-3.......-1......... 0........0
Growth.. 60+2d…15+2d..35+2d...45+2d….45+2….25+2d…30+2d…50+2d...25+2d..40+2d
Weapon Levels: Light D
Trappings: Lightning Tome
INNATE SKILLS: Knowledge: Religion, Knowledge: Magic
SKILL CHOICES: Celerity, Shade, Prayer
PROMOTION CHOICES: Light Sage, Bishop
SHAMAN
Shamans are the practitioners of the Elder, or ‘Dark’ magics. They live in the dark places of the woods, their powers feared and misunderstood. They join adventuring parties out of either a lust for more power, the Elder Spirits corrupting them to do so, or merely because, somewhat naively, they want people to understand that it is no worse than any other form of magic.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+2..........0..............0..........0....... +3........-2.......-1......... 0........0
Growth.. 60+2d…20+2d...45+2d...30+2d….25+2….25+2d……25+2d…40+2d...25+2d..40+2d
Weapon Levels: Elder D
Trappings: Flux Tome
INNATE SKILLS: Knowledge: Magic, Planning
SKILL CHOICES: Shade, Corrosion, Discipline
PROMOTION CHOICES: Druid, Summoner
ARCHER
Archers are people who have used bows all their lives, hunting to supply their villages as a youth before being recruited by local guards for the obligatory two-year militia service. Some stay for longer, glad for the attention, but most leave afterwards and either return home or set out to make a name for themselves. They are normally easygoing and good to get along with.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 0 +1 +1 0 -2 -1 +1 0 0
Growth Plan 60+2d 25+2d 10+2d 35+2d 30+2d 20+2d 25+2d 15+2d 30+2d 20+2d
**
Weapon Level: Bow D
Trappings:
Iron Bow
Herb
INNATE SKILLS: Track Animal
SKILL CHOICES: Cancel, Shade, Gamble
PROMOTION CHOICES: Nomadic Trooper, Sniper
SOLDIER
Soldiers are troopers who have spent some time as conscripts in militia or the army, and have been taught how to use a lance. Most Soldiers begin really pathetically, but a small number have true talent – and these often become amongst the world’s greatest mercenaries and adventurers.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +5 +1 -1 0 0 0 +1 -1 0 0 0
Growth Plan 50+2d 35+2d 15+2d 50+2d 45+2d `20+2d 30+2d 10+2d 25+2d 25+2d
Weapon Level: Lance D
Trappings: Iron Lance, Herb
INNATE SKILLS: Discipline, Knowledge: Warefare
SKILL CHOICES: Vantage, Wrath, Cancel
PROMOTION CHOICES: Halberdier, General
MERCENARY
Mercenaries are common sellswords, out to fight for the highest bidder. Occasionally they may be found as a member of a local military force, where their skills with a blade are instrumental in driving off bandit raids, as does their knowledge of logistics.
**
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +5 +1 -1 +1 +1 0 0 -1 0 0 0
Growth Plan 60+2d 40+2d 10+2d 45+2d 45+2d `20+2d 25+2d 10+2d 30+2d 30+2d
Weapon Level: Sword D
Trappings: Iron Sword, Herb
INNATE SKILLS: Planning
SKILL CHOICES: Discipline, Elite, Adept
PROMOTION CHOICES: Warrior, Hero
FIGHTER
Fighters are men who have picked up an axe and used it to defend themselves and their friends, whether in the military or by themselves. They are also recognized for their utility outside of combat – they were often lumberjacks before becoming fighters, so their knowledge of the forest and fires has helped many an adventuring group through a hard winter.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases +10 +2 -1 0 0 0 -2 -2 0 0 0
Growth Plan 75+2d 55+2d 5+2d 35+2d 25+2d ` 40+2d 20+2d 5+2d 20+2d 10+2d
Weapon Level: Axe D
Trappings: Iron Axe, Herb
INNATE SKILLS: Forestry
SKILL CHOICES: Tempest, Wrath, Provoke
PROMOTION CHOICES: Warrior, Berserker
**
ROGUE CLASSES
THIEF Thieves are, well, thieves. They sneak into places, steal something, and then waltz back out. If they’re good, they get rich, if they’re not, they get press-ganged into military service as spies. Most actually prefer this life, and once they leave it decide to become adventurers to use their new skills to push the frontier of life…officially, that is. Most just want to get out of town before the mayor wonders where that new pocket watch is.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 -1 -1 +1 +2 0 -2 -3 +3 -2 0
Growth Plan 45+2d 25+2d 5+2d 40+2d 55+2d ` 40+2d 15+2d 5+2d 20+2d 10+2d
Weapon Level: N/A
Trappings: Knife, Herb, 10d10 Gold Pieces in stolen goods
INNATE SKILLS: Knife, Sneak, Locksmith
SKILL CHOICES: Shade, Vigilant, Celerity
PROMOTION CHOICES: Rogue, Assassin
MYRMIDON
Myrmidons are wandering swordmasters, honing their blades in combat and yearning to become heroes of the songs, and earn a title to themselves. Often, they become involved in adventuring groups in the hopes that they will perform some mighty deed and their blade will be remembered for years to come.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 -1 +2 +1 0 -2 -3 +1 -1 0
Growth Plan 55+2d 30+2d 5+2d 50+2d 50+2d ` 25+2d 20+2d 15+2d 20+2d 10+2d
Weapon Level: Sword D
Trappings: Iron Sword, Herb
INNATE SKILLS: Critical +5
SKILL CHOICES: Vantage, Adept, Counter
PROMOTION CHOICES: Assassin, Swordmaster
DANCER
Dancers wander from town to town, performing to please locals and leaving once the money stops flowing in. Trained in the simplest art of the blade in order to defend themselves, they rely on their special dances in order to inspire their allies in battle.
HP STR MAG SKL SPD LCK DEF RES FEL LD M
Bases 0 0 -1 +2 +1 0 -2 -3 +1 -1 0
Growth Plan 45+2d 10+2d 30+2d 10+2d 10+2d 40+2d 10+2d 35+2d 55+2d 10+2d
Weapon Levels: Sword E
Trappings: Slim Sword, Herb
INNATE SKILLS: Dance of Energy, Dance of Inspiration
SKILL CHOICES: Prayer, Blessing, Dance of Might
PROMOTION CHOICES: Bard, Rogue
**
RAIDER CLASSES
PIRATE
Pirates are raiders of the sea, preferring the freedom the ocean offers to the confined spaces of the land. They are strong swimmers, and are also among the best sailors the world has to offer. In combat, they come in fast, and they come in hard – if they can hit their opponents.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0............+2.........-1...........0........+1............0....... -2........ -1.........-1...... -1............ 0
Growth.. 65+2d...60+2d..10+2d…15+2d...40+2d...20+2d...15+2d..10+2d..20+2d...20+2d
Weapon Level: Axe D
Trappings: Hand Axe, Herb
INNATE SKILLS: Swim, Drive: Boat, Pillage
SKILL CHOICES: Tempest, Gamble, Provoke
PROMOTION CHOICES: Berserker, Hero
BRIGAND
Brigands are bandits who live in the mountains, descending to raid villages for the resources needed to survive. They are tough, hardy people, striking hard when they do hit, and often taking many themselves before finally submitting.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......+10.........+2.........-1...........-1........+1............0....... -2........ -1.........-1...... -1............ 0
Growth.. 85+2d...60+2d..10+2d…15+2d…..25+2d...20+2d...15+2d...0+2d…15+2d...15+2d
Weapon Level: Axe D
Trappings: Vulnerary, Iron Axe
INNATE SKILLS: Climb, Pillage
SKILL CHOICES: Provoke, Tempest, Smite
PROMOTION CHOICES: Berserker, Warrior
NOMAD
Nomads are the horsemen and women of the plains, striking at those who dare try to befoul their purity with cities and stone buildings. They focus on riding swiftly, many arrows raining on their foes, before retreating out of the line of fire once again. Outside of combat, they are capable hunters and trackers.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0.........+1.........-1...........+1........+1............0....... -2........ -1.........0...... 0........... 0
Growth.. 50+2d...25+2d…5+2d…50+2d…..60+2d...30+2d...10+2d...5+2d…20+2d...25+2d
Weapon Levels: Bow D
Trappings: Herb, Short Bow, Horse
INNATE SKILLS: Track Animal, Ride: Horse, Canto
SKILL CHOICES: Serenity, Savior, Adept
PROMOTION CHOICES: Sky Ranger, Nomadic Trooper
**
KNIGHT CLASSES
PEGASUS KNIGHT
Pegasus Knights are a graceful order of knights, compromised solely of women. They hail from the large city-state of Silverfall, where they are the main enforcers of law and order. In order to be inducted, a young girl must form a bond with a young Pegasus at birth. Then, when it reaches riding age, they have to set out and hunt down a wild Wyvern, killing it. They are expected to gain much experience while out in the world, and often join adventuring groups with this in mind. Occasionally, they do not return to Silverfall, preferring this new life of freedom and danger.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0...........-2.........+1...........+1........+2............0....... -3........ +3.........+1...... 0........... +1
Growth.. 70+2d…20+2d...10+2d...30+2d….35+2….35+2d…20+2d…20+2d...20+2d..20+2d
Weapon Levels: Lance D
Trappings: Slim Lance, Herb, Young Pegasus
INNATE SKILLS: Canto, Ride:Pegasus
SKILL CHOICES: Adept, Vantage, Savior
PROMOTION CHOICES: Sky Ranger, Falcoknight
CAVALIER
Cavaliers are the world’s most common form of knight, and make up the mainstay of many a nobleman’s guard. They are dutiful to the end, and skilled riders, who can use both sword and lance. Often, they join adventurers in order to make sure the people of Candrum are safe, either because their lord doesn’t care or because they are fed up with the bureaucratic nightmare behind everything.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES.........FEL.......LD..........M
Bases......0...........-2.........+1...........+1........+2............0....... -3........ +3.........+1...... 0........... 0
Growth.. 75+2d…40+2d...10+2d...40+2d….35+2….15+2d…20+2d…20+2d...15+2d..35+2d
Weapon Levels: Lance D, Sword D
Trappings: Iron Lance, Iron Sword, Herb, Trained Horse
INNATE SKILLS: Joust, Canto, Ride:Horse
SKILL CHOICES: Tempest, Gamble, Wrath
PROMOTION CHOICES: Great Knight, Paladin
WYVERN KNIGHT
Wyvern Knights belong to the Order of the Red Sky, an organization of knights-for-hire who live in the mountains, training the Wyverns at great risk to their own lives. They often come into clash with the more peaceful Pegasus Knights, resulting in a high level of tension between the city of Silverfall and the Order. Some Wyvern Knights join bands of adventurers to hone their skills, but they always return to the Order eventually, using their newfound reputation to drive costs of hiring members of the Order up even higher. They are unique in that they only have one promotion choice, as they must commit themselves to their Wyverns for life.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......0...........+1.........-1...........+1........+2............0.......+2........-1.........+1...... 0........... 0
Growth.. 70+2d…30+2d...10+2d...25+2d….30+2….35+2d…35+2d…15+2d...30+2d..15+2d
Weapon Levels: Axe D
Trappings: Iron Axe, Herb, Tamed Wyvern
INNATE SKILLS: Canto, Ride:Wyvern
SKILL CHOICES: Tempest, Wrath, Savior
PROMOTION CHOICES: Wyvern Lord
ARMOR KNIGHT
Armor Knights are rare on Candrum – the dangers of the world is normally enough to drive away those who would wear armor that is constraining enough. When encountered, though, they are foes to be reckoned with, forming almost invincible bulwarks unless Magic is brought to bear. They are respected leaders, and are often placed in command.
..................HP......STR......MAG......SKL......SPD......LCK......DEF......RES......FEL.......LD..........M
Bases......+5...........+2.........+1...........-1........-1............0....... +3........-3.......-1...... +3...........-2
Growth.. 60+2d…20+2d...0+2d...20+2d….20+2….25+2d…30+2d…0+2d...25+2d..40+2d
Weapon Levels: Lance D
Trappings: Iron Lance, Herb
INNATE SKILLS: Command, Planning
SKILL CHOICES: Guard, Smite, Provoke
PROMOTION CHOICES: Great Knight, General
**
MAGE CLASSES
ANIMA MAGE The most common form of magician is the humble Anima Mage, a master of the elements. They summon fire, lighting and wind to smite their opponents, occasionally choosing a specific one to specialize in. Travelling the world with adventuring parties is just another way to learn more about the art they are studying.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.............+1............+1........0............0....... +3....+1.......-1......... 0........0
Growth.. 60+2d…10+2d...40+2d...40+2d….40+2….25+2d…0+2d…30+2d...25+2d..40+2d
Weapon Levels: Wind E, Fire E, Thunder E
Trappings: Herb, and CHOOSE ONE: Wind Tome, Fire Tome, Thunder Tome.
INNATE SKILLS: Knowledge: Magic
SKILL CHOICES: Shade, Adept, Celerity
PROMOTION CHOICES: Druid, Mage Knight, Sage
PRIEST/CLERIC
Priests are the holy men of the chapels, healers and saviors. The clerics are their female counterparts, aiding the Priests and sometimes working on their own. They attach themselves to adventuring parties as part of their Pilgrimage of Sacrifice (See ‘About Candrum’)
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0........0............0....... +3........-3.......0......... 0........0
Growth.. 50+2d…10+2d...20+2d...20+2d….20+2….25+2d…15+2d…50+2d...40+2d..20+2d
Weapon Levels: Staff D
Trappings: Iron Dagger, Heal staff, Herb
INNATE SKILLS: Knowledge: Religion, Knowledge:Healing
SKILL CHOICES: Miracle, Serenity, Prayer
PROMOTION CHOICES: Light Sage (Priests only), Bishop, Valkyrie (Clerics only)
TROUBADOR
Troubadors are wandering healers, men or women who just want to aid the world in the name of their gods. Adventuring parties are normally one of the easiest ways to do this, as not only do they travel to various areas of interest, they get paid and have a free group of bodyguards into the bargain!
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0........0............0....... +3........-3.......0......... 0........0
Growth.. 50+2d…10+2d...20+2d...20+2d….20+2….25+2d…30+2d…0+2d...50 +2d..30+2d
Weapon Levels: Staff D
Trappings: Iron Dagger, Heal staff, Herb, Trained Pony
INNATE SKILLS: Ride:Horse, Knowledge:Healing
SKILL CHOICES: Miracle, Prayer, Celerity
PROMOTION CHOICES: Valkyrie, Mage Knight
MONK
Monks are the guardians of the parishes, users of light magic that drive back bandits and worse from the innocents in their area. Some often join adventuring parties in an attempt to protect more people, or to atone for some great failure.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+1..........0................+1............0....... +3........-3.......-1......... 0........0
Growth.. 60+2d…15+2d..35+2d...45+2d….45+2….25+2d…30+2d…50+2d...25+2d..40+2d
Weapon Levels: Light D
Trappings: Lightning Tome
INNATE SKILLS: Knowledge: Religion, Knowledge: Magic
SKILL CHOICES: Celerity, Shade, Prayer
PROMOTION CHOICES: Light Sage, Bishop
SHAMAN
Shamans are the practitioners of the Elder, or ‘Dark’ magics. They live in the dark places of the woods, their powers feared and misunderstood. They join adventuring parties out of either a lust for more power, the Elder Spirits corrupting them to do so, or merely because, somewhat naively, they want people to understand that it is no worse than any other form of magic.
..................HP......STR......MAG......SKL......SPD......LCK..........DEF......RES......FEL.......LD..........M
Bases......0.........0.........+2..........0..............0..........0....... +3........-2.......-1......... 0........0
Growth.. 60+2d…20+2d...45+2d...30+2d….25+2….25+2d……25+2d…40+2d...25+2d..40+2d
Weapon Levels: Elder D
Trappings: Flux Tome
INNATE SKILLS: Knowledge: Magic, Planning
SKILL CHOICES: Shade, Corrosion, Discipline
PROMOTION CHOICES: Druid, Summoner