Alchemist
Scientists who have discovered an ancient lost art where one law is absolute: “To gain something, something of equal value must be lost”
Controller Power Source: Primal Key Abilities: Wisdom Armor Proficiencies: Cloth, Leather Weapon Proficiencies: Simple melee, Simple ranged Implements: Transmutation Circles Defense Bonus: +1 Fort, +1 Reflex HP @ 1st Lv: 12 + Con score Healing Surges: 6 + Con modifier Trained Skills: Athletics, Insight, Streetwise Class Features: Transmute Item, Alchemic Mastery -Transmute Item: Uses your surroundings to transmute a small or medium sized object, or change the properties of a small item -Alchemic Mastery: You are able to draw known Transmutation Circles as a Minor Action |
Transmute Flame At-Will Standard:
Ranged 5 Attack: Wis vs. Ref 1 Creature, Line 3, Burst 1 Hit: 1d8 + Wis fire damage, ongoing 5 fire damage (2d8 @ Lv. 11) Effect: Doesn’t work if you’re wet, requires a spark or flame to work Transmute Large Object Encounter Standard: Effect: Creates a large object using your surroundings or change the properties of a medium sized object Transmute Bomb Daily Standard: Ranged 5 Primary Attack: Wis vs. Ref 1 Creature Hit: 4d8 + Wis, target is stunned and prone (6d8 @ Lv. 11) Effect: Target explodes hitting all surrounding enemies Secondary Attack: Wis vs. Ref Burst 1 Hit: 1d8 + Wis, targets are prone (2d8 @ Lv. 11) |