Ability Scores
Fitness - Melee damage and vitality
Dexterity - Melee accuracy, action points
Perception - Ranged weapon accuracy
Focus - Concentration and biotic powers
Intelligence - Knowledge, smarts and tech powers
Charisma - Force of personality and speech
Dexterity - Melee accuracy, action points
Perception - Ranged weapon accuracy
Focus - Concentration and biotic powers
Intelligence - Knowledge, smarts and tech powers
Charisma - Force of personality and speech
How to Determine Ability Scores
There are many methods for determining ability scores. Agree with your DM and group which ones you choose to use.
Option 1: Dice rolls
Roll a 6-sided die (d6) 4 times, and ignore the lowest result. write the total down on scrap paper. Repeat this until you have 6 totals. Assign these numbers as you wish to each ability, and then add any racial bonuses or penalties.
Option 2: Pre-made arrays
Choose any one array, and use those numbers in place of the ones rolled in option 1.
16, 14. 13. 12. 11. 10 (Standard Array)
14, 13, 13, 13, 13, 13 (Most Balanced)
14, 14, 13, 13, 13, 11
14, 14, 14, 12, 12, 11
14, 14, 14, 14, 12, 8
15, 14, 13, 12, 12, 11
15, 15, 13, 12, 11, 10
16, 15, 12, 11, 11, 10
16, 14, 14,12, 11, 8
16, 16, 12, 10, 10, 10
16, 16, 12, 11, 11, 8
17, 15, 12, 11, 10, 8
17, 14, 12, 11, 10, 10
18, 13, 13, 10, 10, 8
18, 14, 11, 10, 10, 8
18, 12, 12, 10, 10, 10 (Most Minmaxed)
(They're staggered so your eyes don't accidentally switch between arrays. You're welcome.)
Option 3: Whatever you want
Anyone who is familiar with roleplaying games has their own preferred method of rolling ability scores. If you have another, preferred method, talk it out with your DM and find something to agree on.
Option 1: Dice rolls
Roll a 6-sided die (d6) 4 times, and ignore the lowest result. write the total down on scrap paper. Repeat this until you have 6 totals. Assign these numbers as you wish to each ability, and then add any racial bonuses or penalties.
Option 2: Pre-made arrays
Choose any one array, and use those numbers in place of the ones rolled in option 1.
16, 14. 13. 12. 11. 10 (Standard Array)
14, 13, 13, 13, 13, 13 (Most Balanced)
14, 14, 13, 13, 13, 11
14, 14, 14, 12, 12, 11
14, 14, 14, 14, 12, 8
15, 14, 13, 12, 12, 11
15, 15, 13, 12, 11, 10
16, 15, 12, 11, 11, 10
16, 14, 14,12, 11, 8
16, 16, 12, 10, 10, 10
16, 16, 12, 11, 11, 8
17, 15, 12, 11, 10, 8
17, 14, 12, 11, 10, 10
18, 13, 13, 10, 10, 8
18, 14, 11, 10, 10, 8
18, 12, 12, 10, 10, 10 (Most Minmaxed)
(They're staggered so your eyes don't accidentally switch between arrays. You're welcome.)
Option 3: Whatever you want
Anyone who is familiar with roleplaying games has their own preferred method of rolling ability scores. If you have another, preferred method, talk it out with your DM and find something to agree on.
Ability Scores VS Ability Modifiers
The ability score, which you just found out in the previous step, represent your total competency in the given trait. This number, generally between 6 and 18 for player characters, is what determines the ability modifier as in the chart below. An ability modifier is what is used most often in-game; it is added to a dice roll related to a certain ability to find the total. Most often, it is one of many modifiers involved in a dice roll, with others including weapon aim for gunfire, skill level for general skills, roleplaying bonuses for charisma checks, etc.
Ability Modifiers
Level Modifier Level Modifier
0-1
2-3 4-5 6-7 8-9 |
-5
-4 -3 -2 -1 |
10-11
12-13 14-15 16-17 etc. |
0
+1 +2 +3 etc. |
Leveling
The Mass Effect Tabletop talent system is an adapted version of Mass Effect 3's
Upon creating a character, begin with one talent point. As you accomplish deeds, you gain experience. When you gain a certain amount of experience, as listed in the chart below, you will level up. When this happens, you will gain talent points. Talent points can be spent on a variety of talents and powers to improve your character (See "Talents" and "Powers")
When you gain a level:
- Increase "level" by one
- Gain 4 talent points from levels 1-30, increased to 8 talent points from levels 31-60 (can be spent on powers or features at any time)
Upon creating a character, begin with one talent point. As you accomplish deeds, you gain experience. When you gain a certain amount of experience, as listed in the chart below, you will level up. When this happens, you will gain talent points. Talent points can be spent on a variety of talents and powers to improve your character (See "Talents" and "Powers")
When you gain a level:
- Increase "level" by one
- Gain 4 talent points from levels 1-30, increased to 8 talent points from levels 31-60 (can be spent on powers or features at any time)
Experience to level up
1 - 0
2 - 100 3 - 300 4 - 600 5 - 1000 6 - 1500 7 - 2100 8 - 2800 9 - 3600 10 - 4500 11 - 5500 12 - 6600 13 - 7800 14 - 9000 15 - 10 000 16 - 12 000 17 - 14 000 18 - 16 000 19 - 18 000 20 - 21 000 |
21 - 23 000
22 - 26 000 23 - 29 000 24 - 32 000 25 - 35 000 26 - 39 000 27 - 43 000 28 - 47 000 29 - 51 000 30 - 55 000 31 - 60 000 32 - 65 000 33 - 70 000 34 - 76 000 35 - 82 000 36 - 88 000 37 - 95 000 38 - 102 000 39 - 110 000 40 - 117 500 |
41 - 125 000
42 - 135 000 43 - 145 000 44 - 155 000 45 - 166 000 46 - 178 000 47 - 191 000 48 - 205 000 49 - 220 000 50 - 238 000 51 - 257 000 52 - 278 000 53 - 300 000 54 - 330 000 55 - 370 000 56 - 415 000 57 - 475 000 58 - 575 000 59 - 700 000 60 - 1 000 000 |
Unless the DM decides otherwise, experience is shared by the party. If one member completes a skill challenge, kills a baddie or does anything else to gain experience, the other members gain it as well.
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