Races
Argonian
Dragonborn
Dwarf
Elf
Half-Elf
Halfling
Human
Tiefling
Tuskan
Dragonborn
Dwarf
Elf
Half-Elf
Halfling
Human
Tiefling
Tuskan
Argonian
Ability Scores: +2 CON, +2 WIS
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Reptilian
Skills: +2 Nature, +2 Intimidate
Racial Feats:
Reptillian Gills: Can breathe underwater
Swamp Walker: Unaffected by difficult terrain caused by shallow water, mud or bog
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Reptilian
Skills: +2 Nature, +2 Intimidate
Racial Feats:
Reptillian Gills: Can breathe underwater
Swamp Walker: Unaffected by difficult terrain caused by shallow water, mud or bog
Dragonborn
Ability Scores: +2 STR, +2 CON
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Draconic
Skills: +2 Intimidate, +1 Drinking, +1 Craft Weapons/Armour
Racial Feats:
Dragonborn Resistance: for grave wounds, 1/2 total HP damage required
Dragon Breath:
Encounter Minor action
Close blast 3
Attack: Strength +2 VS Reflex
Hit: 1d6+Constitution modifier fire damage
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, Draconic
Skills: +2 Intimidate, +1 Drinking, +1 Craft Weapons/Armour
Racial Feats:
Dragonborn Resistance: for grave wounds, 1/2 total HP damage required
Dragon Breath:
Encounter Minor action
Close blast 3
Attack: Strength +2 VS Reflex
Hit: 1d6+Constitution modifier fire damage
Dwarf
Ability Scores: +2 CON +2 STR
Size: Medium
Speed: 5
Vision: Darkvision
Languages: Common, Dwarven
Skills: +2 Drinking, +2 Craft Armour/Weapons, +2 Conditioning
Racial Feats:
Encumbered Speed: Armour does not reduce speed
Nobody Tosses A Dwarf: As an immediate interrupt, can make a saving throw against any action that causes forced movement or prone.
Proficiency and Weapon Focus with Hammers
Size: Medium
Speed: 5
Vision: Darkvision
Languages: Common, Dwarven
Skills: +2 Drinking, +2 Craft Armour/Weapons, +2 Conditioning
Racial Feats:
Encumbered Speed: Armour does not reduce speed
Nobody Tosses A Dwarf: As an immediate interrupt, can make a saving throw against any action that causes forced movement or prone.
Proficiency and Weapon Focus with Hammers
Elf
Ability Scores: +2 DEX, +2 WIS
Size: Medium
Speed: 7
Vision: Low-light
Languages: Common, Elven
Skills: +2 Nature, +2 Perception
Racial Feats:
Wild Step: Ignore difficult terrain
Elven Accuracy: Reroll a missed attack (encounter)
Proficiency and Weapon Focus with Bows
Size: Medium
Speed: 7
Vision: Low-light
Languages: Common, Elven
Skills: +2 Nature, +2 Perception
Racial Feats:
Wild Step: Ignore difficult terrain
Elven Accuracy: Reroll a missed attack (encounter)
Proficiency and Weapon Focus with Bows
Half-Elf
Ability Scores: +2 CHA, +1 DEX, +1 STR
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Elven, choice of one other
Skills: +2 Diplomacy, +1 Perception, +1 Streetwise, +1 Climb Walls
Racial Feats:
Half-Elven Accuracy: Reroll a missed attack (daily)
Proficiency with Bows
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Elven, choice of one other
Skills: +2 Diplomacy, +1 Perception, +1 Streetwise, +1 Climb Walls
Racial Feats:
Half-Elven Accuracy: Reroll a missed attack (daily)
Proficiency with Bows
Halfling
Ability Scores: +3 DEX +1 CHA
Size: Small
Speed: 6
Vision: Normal
Languages: Common
Skills: +2 Acrobatics, +2 Stealth, +1 Pickpocketing
Racial Feats:
Second Chance Power: Enemy must reroll a to-hit and use the second value (encounter)
Bold: +5 resistance to fear
Small: Cannot use two handed weapons, versatile weapons must be used two handed (no bonus)
Size: Small
Speed: 6
Vision: Normal
Languages: Common
Skills: +2 Acrobatics, +2 Stealth, +1 Pickpocketing
Racial Feats:
Second Chance Power: Enemy must reroll a to-hit and use the second value (encounter)
Bold: +5 resistance to fear
Small: Cannot use two handed weapons, versatile weapons must be used two handed (no bonus)
Human
Ability Scores: +2 STR +1 CON +1 CHA
Size: Medium
Speed: 6
Vision: Normal
Languages: Common, choice of one other
Skills: +1 Drinking, +1 Streetwise, +1 Diplomacy, +1 Craft Weapons/Armour
Racial Feats:
Skilled: Extra 3 skill points at first level
Human Defense: +1 to Fortitude, Reflex and Will
Size: Medium
Speed: 6
Vision: Normal
Languages: Common, choice of one other
Skills: +1 Drinking, +1 Streetwise, +1 Diplomacy, +1 Craft Weapons/Armour
Racial Feats:
Skilled: Extra 3 skill points at first level
Human Defense: +1 to Fortitude, Reflex and Will
Tiefling
Ability Scores: +2 INT +2 CON
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, choice of one other
Skills: +2 Arcana, +2 Craft Alchemy, +1 Intimidate
Racial Feats:
Bloodlust: +1 attack against gravely wounded enemies
+5 Fire Resistance
Size: Medium
Speed: 6
Vision: Darkvision
Languages: Common, choice of one other
Skills: +2 Arcana, +2 Craft Alchemy, +1 Intimidate
Racial Feats:
Bloodlust: +1 attack against gravely wounded enemies
+5 Fire Resistance
Tuskan
Ability Scores: +2 STR +1 CON, +1 WIS
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Tuskan
Skills: +2 Conditioning, +2 Nature
Racial Feats:
Rationing: Eats half normal required food
One Eye Open: Fully aware of surroundings when asleep
Light Sleeper: Requires only 5 hours of sleep a day (usually 8)
Size: Medium
Speed: 6
Vision: Low-Light
Languages: Common, Tuskan
Skills: +2 Conditioning, +2 Nature
Racial Feats:
Rationing: Eats half normal required food
One Eye Open: Fully aware of surroundings when asleep
Light Sleeper: Requires only 5 hours of sleep a day (usually 8)