Health
If you play Warriors like any other adventuring D&D game, meaning if you want to suit up and chase dragons, you will die. And die. And die. Death is very prominent in the books, with cats dying left and right (while every death still retains huge dramatic appeal, because Warriors is genius :D), so I've decided to simulate that by giving cats very few hit points, making them think twice before every battle, making players pay a little more attention and use a little more caution than running right into the baddy's den, claws-a-blazing.
Health is determined as follows:
Upon birth: [5 +mother's health/5]
Upon apprenticeship: gain 5 + d6
Upon Warriorhood: gain 5
Upon Warrior Seniority: gain 5
Upon elderhood: lose d10
When accepted by StarClan as leader of your clan: gain 10
Health is determined as follows:
Upon birth: [5 +mother's health/5]
Upon apprenticeship: gain 5 + d6
Upon Warriorhood: gain 5
Upon Warrior Seniority: gain 5
Upon elderhood: lose d10
When accepted by StarClan as leader of your clan: gain 10
Healing
Like all living organisms, cats can naturally heal small wounds over time. They sleep, lick their cuts, and wait for their natural healing to do its magic. But when the wounds get serious, what next? This cat will need a medicine cat!
A cat that does more or less nothing all day will heal quite rapidly at 5 health points per day.
A cat exerting themselves all day (travelling, hunting, staying up longer than usual) will heal slowly at 2 points per day.
A cat under the care of a medicine cat will heal very quickly, at 5+Medicine Cat's Medicine skill points per day. With a decent stock of herbs and remedies, they can also recover from illness, infection and serious wounds, not normally curable through simply waiting. (as described below)
DMs may make certain penalties to this healing process. For example, if a cat is under care of a Medicine cat that is either distracted by other cats or does not have the necessary herbs, it may only heal with the benefit from half the Medicine Cat's Medicine skill.
DMs may also give healing bonuses too. For example, an injured cat that is doing more or less nothing all day that has either an impressive Endurance score or has special attention from StarClan, may heal quickly at 8 points per day.
A cat that does more or less nothing all day will heal quite rapidly at 5 health points per day.
A cat exerting themselves all day (travelling, hunting, staying up longer than usual) will heal slowly at 2 points per day.
A cat under the care of a medicine cat will heal very quickly, at 5+Medicine Cat's Medicine skill points per day. With a decent stock of herbs and remedies, they can also recover from illness, infection and serious wounds, not normally curable through simply waiting. (as described below)
DMs may make certain penalties to this healing process. For example, if a cat is under care of a Medicine cat that is either distracted by other cats or does not have the necessary herbs, it may only heal with the benefit from half the Medicine Cat's Medicine skill.
DMs may also give healing bonuses too. For example, an injured cat that is doing more or less nothing all day that has either an impressive Endurance score or has special attention from StarClan, may heal quickly at 8 points per day.
Death and Dying
When a cat is reduced to 0 or less hit points, they are knocked unconscious and are Dying. At this point, any cat or animal can easily walk up and finish it off, killing it without need of a skill check*. In addition, if a cat takes an attack that drops it to at least negative 10 hit points, it dies immediately. If a Leader drops to negative 20 hit points, it dies immediately, for good, regardless of remaining lives. DMs have different rules, but the general rule is that upon death, put away that character sheet for good, because you're never going to use it again. The cat is gone, with few exceptions. Sometimes, merciful DMs ret-con battles and pretend they never happened, or maybe they will let you use the same cat in a different campaign. Heck, some creative DMs may even continue the story as you part of StarClan, or maybe somewhere else...?
When a cat is Dying, it must make an Endurance check. Multiply the result by 2. This cat must be attended to by a Medicine Cat within this many hours or die. Even when brought to a medicine cat, they must stay in intensive care, taking up the cat's full attention, The medicine cat must pass a DC (10+negative hit points) roll with 2 modifiers, the medicine cat's Medicine skill and the dying cat's Endurance. If this roll succeeds, the cat stabilizes, but is still unconscious for another 24 hours. The next day, they will start to gradually regain hit points, at the usual amount described above, under Healing.
*This is, however, strictly against the Warrior Code and is punishable by banishment
When a cat is Dying, it must make an Endurance check. Multiply the result by 2. This cat must be attended to by a Medicine Cat within this many hours or die. Even when brought to a medicine cat, they must stay in intensive care, taking up the cat's full attention, The medicine cat must pass a DC (10+negative hit points) roll with 2 modifiers, the medicine cat's Medicine skill and the dying cat's Endurance. If this roll succeeds, the cat stabilizes, but is still unconscious for another 24 hours. The next day, they will start to gradually regain hit points, at the usual amount described above, under Healing.
*This is, however, strictly against the Warrior Code and is punishable by banishment
Diseases and Illnesses
The life of a Clan cat is rough, and many illnesses blight their lives. Whitecough, Greencough and infected wounds are but the beginning of a long list of nasty illnesses that can plague cats. Most of these illnesses, however, can be treated with either long enough bedrest or a Medicine Cat's remedies and care. The details of these illnesses, including their effects and cures, are largely up to the DM.